Black Soul
A spirit wakes up in a constricting shell of a vessel, deep within a research facility. He wants nothing more than to leave this place. The facility's security system and soldiers stand in his way.
He can't attack them himself... but that doesn't mean nothing will die.
Weave through various patterns of bullets, and redirect them to your advantage!
Explore many different levels and puzzle your way through the obstacles in your path!
Unlock abilities such as dashing, deflecting bullets, and swapping places with an object or enemy!
...And understand that this game was made in three months over the summer of 2018, with an engine completely new to all of us (Godot 3), and be awed. And forgiving of the rough edges, please. We think the game turned out pretty great in the end.
This game makes heavy use of the mouse. Use a mouse and keyboard to play.
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The Development Team, Team Maigo:
- Kieran Downs (Executive Producer, Audio)
- Boris Fleysher (Lead Developer, Lead Designer, Producer)
- Nelson Chen (Art, Sprites, Environment)
- Taylor Folkersen (Programmer/Developer)
- Omer Ahmed (Programming Support)
- Jonas Liew (Story Direction)
For more details on development and a link to the GitHub Repo, visit: https://struckdown.github.io/BlackSoul/
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This page was made in preparation for a student game showcase.
Update (June 15th, 2019): Updates have been made to fix issues that were previously left in because of time constraints. Music! Sound! Bugfixes!
Update (August 11th, 2019): Ending added, title screen given art, UI enhanced.
Enjoy!
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